Upgraded to 1.1
Although I released a "complete" version of Godawful Quest a few days ago, I wasn't completely satisfied with it. In particular, the movement and jumping was pretty spastic. For the sake of the jam I threw it together quickly from Unity's stock physics. That was OK, but had a lot of room for improvement - namely by throwing out the stock physics and writing my own movement controller. So, since I had more time before the end of the jam, and since I hope to build more games on this foundation in the future, that's what I did. The result is much smoother. It's not perfect, but I'm much happier with it than with my original solution.
There are still a few more fixes and changes that I want to make, but first I will most likely look into adding sound effects. This may or may not happen before the end of the jam - I have never used sound effect software, and I think the game works OK as a silent experience anyway - but I will take a stab at it.
Some other improvements in this version:
- Overhauled the plains level to be a bit more dangerous
- Improved enemy activation and placement
- Small performance and visual improvements
- Allow higher quality settings, mainly for V-sync accessibility
- Added Z/X as default alternate buttons
- Small tweaks and fixes to level layouts
Files
Get Godawful Quest
Godawful Quest
A game about creativity and frustration.
Status | Released |
Author | Midnight Spire Games |
Genre | Platformer, Action |
Tags | 2D, Short, Side Scroller, Sprites, Unity |
Languages | English |
More posts
- Upgraded to 1.2 - final major revisionApr 21, 2019
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