The _____ Blocks Your Path!
Monsters are attacking! Combine ingredients into alchemical bombs to counter their powers and destroy them. This is a simple real-time pattern game where you battle an endless series of bizarre monsters by matching your attacks to their defenses. The more monsters you defeat, the more gold you earn and the higher your score! Full instructions can be found in the main menu or the readme file.
This game was developed for the One Mechanic Game Jam #6, December 2019.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.7 out of 5 stars (7 total ratings) |
Author | Midnight Spire Games |
Genre | Puzzle, Action |
Made with | Unity, Aseprite, Bfxr |
Tags | 2D, Endless, Fantasy, Monsters, Real-Time, Score Attack, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
Install instructions
The Linux version may need to be manually marked as executable.
Development log
- Released!Dec 15, 2019
Comments
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This is basically a perfect little game.
I posted it as today's daily Strange thing! :)
https://www.patreon.com/posts/blocks-your-path-85013087
https://www.pinterest.com/PatrickLauser/daily-oom/
I'd love to make something similar myself. :)
Thank you!
this is awesome, feels just like old arcade games. this on a cabinet would be perfect
Thank you!
Hi! We played your game on stream and really enjoyed it!
What a great idea, well done! I feel that you made a really good start on what could be an awesome puzzle battle RPG. If there were a visual novel story between battles which seem to be an upward trend with RPG VN's then that could be interesting. :) I wish you all the best, and surely a great thanks for the encouragement with my project in the past.
Thank you!
The game's "how to play" somehow just requires clicks anywhere than on continue-arrow? Also just suggesting: never started a level yet, tried clicking "quit" on main-screen & a grey background appeared, having to refresh the whole game (+1 for played-counter, just referring to this bit of bug, I guess).
Title and gifs as screenshots sound interesting in graphics and gameplay so far.
Hi, can you be more specific about the issue on the help screen? I tried this myself in the web build, and clicking on the arrows advanced the screen as expected. I didn't find any dead spots.
I don't think the grey square is a bug on my end, it's just what the canvas looks like after the application is closed (granted a quit button isn't totally necessary for a web build).
Sometimes I'm rather curious if no game was ever started, what the app tries to show if choosing "quit" on main-screen. It loads a grey background but no visuals there. I think it's maybe designed that players just use this button/clicking "quit" if starting a new game so far? And it's not exactly clicking its arrow, just the line that states "quit".
"how to play" could be progressed in pages by clicking anywhere than just on "next" there. Is it supposed like that?
Just started a "slower"-game so far. I like the guideline's info with icons on the main-screen while maybe a screenshot on itch's game-screen (purple background with "run game"-option), sound useful to peek to it's details than remembering them during the game?
And I like the type of gameplay, like selecting but referring to a counter & personally I'd recommend "slower"-difficulty as newcomer, just in case players would scroll through comments for inspiration about user's opinions there.
I like this game a lot. It's addicting and if yo only made this in the week of the jam, props to you.
I'm glad you enjoyed it. I think the only preexisting bits were the burst sprite, which I drew for another game, and the fonts and most of the GUI icons, which I attributed in the readme (I should probably put that here too). Everything else - programming, sound effects, monster and background art, etc - was all done last week for the jam. So not 100%, but pretty close!
good jejeje