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(+1)

I reached the end of the current demo, it took me 02:24. The game is cool, I like the elaborate dungeon with all the specific events and mechanics (the part with the gas and valves was tense) and that key items which are not actual keys need to be actively used like in the end of the demo. Keep up the good work!

(+1)

Thank you for taking the time to try the demo and comment, it means a lot.  I'm glad you enjoyed it, and I'm trying to make the rest of the game even better.

Hi.

Itch doesn't have a PM-Function, and I wasn't able to find a contact-mail or smth.

While reviewing MM0 I noticed that the music is a bit weak, compared to the rest of the game. I'm far from being a pro when it comes to music myself, but I got a bit of experience - check out our games on itch or my project Erdspiegel if you want to check out my work until now.

If you don't have anybody at hand till now or want to do it yourself, I would love to contribute music to Minervas Labyrinth (for credits, no revenue share or anything like this needed).

Are you interested?

Thank you for the offer, I will consider it.  I have not decided what to do about music, other than a couple of tracks I have already produced for demo purposes, but it will probably be a while before the project is ready for a serious music pass.