Minerva Labyrinth
A downloadable game
In the 1990s, humanity finally comes together on an unprecedented scale to confront the global climate and energy crises that threaten its future. Decades later, humanity thrives in a new era of cooperation and humanism, and the recent rediscovery of ancient magic promises miraculous new advancements. Yet as human strife recedes, something dark and forgotten returns from deep in the earth...
Minerva Labyrinth is an in-development turn-based, party-based, first-person dungeon crawl set in the near future of Earth. You control a squad of magical girls (of any gender) - warriors with special powers who venture into dark, twisted labyrinths to defend humanity from monstrous creatures called the Hate. Minerva Labyrinth is the first successor to Magic and Metal Zero: Tower of Metal and will have similar gameplay, but with many new features and enhancements.
There's no release date or demo for Minerva Labyrinth yet, but you can check out Magic and Metal Zero for free in the mean time, or follow me on Itch or Mastodon for more devlog updates.
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Made with | Inkscape, LMMS, Unity, Aseprite, Bfxr |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Pixel Art, Retro, Singleplayer, Turn-based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Configurable controls, Interactive tutorial |
Development log
- Update on Godot Migration51 days ago
- Progress with GodotNov 09, 2023
- Where We AreOct 21, 2023
- First Gameplay FootageJul 29, 2023
- The Unexpected Hassles of Colorful TextApr 30, 2023
- Building a Dungeon Crawler in Unity - Part IJan 07, 2023
- Bosses, encounters, and other bitsJul 20, 2022
Comments
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Hi.
Itch doesn't have a PM-Function, and I wasn't able to find a contact-mail or smth.
While reviewing MM0 I noticed that the music is a bit weak, compared to the rest of the game. I'm far from being a pro when it comes to music myself, but I got a bit of experience - check out our games on itch or my project Erdspiegel if you want to check out my work until now.
If you don't have anybody at hand till now or want to do it yourself, I would love to contribute music to Minervas Labyrinth (for credits, no revenue share or anything like this needed).
Are you interested?
Thank you for the offer, I will consider it. I have not decided what to do about music, other than a couple of tracks I have already produced for demo purposes, but it will probably be a while before the project is ready for a serious music pass.