Updated to v1.03


This update brings a few new small features and a ton of fixes, improvements, and balance tweaks.  Still yet to come are input rebinding and other options.  There are some outstanding issues with Unity's rebinding API that are not yet resolved to my satisfaction, but I will attempt to move forward with it for the next major update.

Enhancements

- F10 now toggles between fullscreen and resizable window modes. Note: you may not see the resize handles, but the resizing should still work.  I'm not sure what is causing this.

- Searchable tiles now have their own symbol.

- Teleport traps, monster nests, searchable tiles, and important events are now marked on the map.

- Replaced the combat text popup shadow with an outline for better readability.  Also changed physical damage to white, healing to a lighter blue, and magical damage / status affliction to magenta to better distinguish them.  Resistance remains yellow.  I am also considering how I can potentially improve distinguishability for colorblind players - suggestions welcome.

- Status cures will now display a "-St" popup.

- Replaced the stairs to the top floor with an elevator.  This was what I originally intended during the jam, but I didn't quite get to it.

- Slightly increased walking speed.

- Various small art updates and text revisions.

- Title, camp, and load screens now use a higher-resolution font.

- The camp screen text now indicates that you are resting in a safe zone.

- Slightly reduced installation size.

- Minor updates to the manual.

Balance Changes

- Darcoil's Coil (paralyze) attack now hits only the front row, and Flail (stun) now hits the entire party.  This will prevent Coil from being an unfair instant party wipe.

- Reduced damage of Mind Blast.

- Slightly reduced random encounter rate throughout the tower, most significantly in the laboratory.

- Divines can now cast Specular.  Keepers and Jailers now have a physical ranged attack.  Jailers will not spam Suppression Field quite so much.

- Tweaked various monster stats and damage values, mostly upwards for encounters that were easier than intended.

Bug Fixes

- Prevent the player from moving immediately on loading a map, which could prevent entry events from firing.

- Paralyzed enemies will no longer cause a perceptible delay when they do nothing on their turn.  Stunned enemies will still briefly delay as their stun wears off.

- Loading a game or starting a new one while standing in a safe zone will now correctly clear the safe zone status.

- Shock resistance now correctly resets after combat.

- Player can no longer erase enemy action text with the navigation keys.

- Fixed use / discard item cursor not wrapping around.

- Fixed equipment slot cursor resetting when paging between characters.

Files

Magic and Metal Zero [Win].zip 22 MB
Version 1.03 Dec 08, 2020
Magic and Metal Zero [Linux].zip 22 MB
Version 1.03 Dec 08, 2020
MM0 Manual.pdf 166 kB
Dec 08, 2020

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