v0.7.9 - Keyboard glyphs, help menu improvements


Enhancements

  • Mouse and keyboard input prompts will now display glyphs instead of plain text.
  • The gameplay information menu in Diana's room has been migrated into the field menu as Help and can now be accessed anywhere. The old Help menu has been renamed to Reference and is accessible via hotkey or from the new Help menu.
  • Gameplay tips have been removed from the Reference menu and have been folded into the appropriate topics in the new Help menu.
  • Added detailed information on character statistics to the Help menu.
  • Added an option for borderless fullscreen mode. The previous fullscreen mode is now designated as exclusive mode. Note that depending on your resolution, the image may be smaller in borderless mode than in exclusive mode if pixel-perfect scaling is also enabled. This is due to a quirk in how Godot implements this mode.
  • Increased the maximum volume that can be selected in the Options menu. The values of 1-10 represent the same volume levels as before, but the sliders can now be increased to 15.
  • The Options menu will now display tooltips at the bottom of the screen to explain the currently focused option.
  • Invalid menu options will display in a slightly brighter color for better contrast.
  • Small improvements to Crowe's portrait.
  • Music will now fade more gracefully after a party wipe.
  • Miscellaneous dialogue improvements.
  • Character creation is now more explicit that base stats will not increase during the game.
  • Added file system locations to the Reference menu.

Bug Fixes

  • The binding for a gamepad field action will no longer be deleted when attempting to rebind an analog stick direction to the action, which is not allowed, and then canceling the rebinding.
  • Fixed some settings not initializing to the correct defaults on first application launch.

Files

minerva-labyrinth-windows-demo.zip 82 MB
Version 0.7.9 1 day ago
minerva-labyrinth-linux-demo.zip 80 MB
Version 0.7.9 1 day ago

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