v0.8.4 - New Aspects and skills, art/writing improvements
Minerva Labyrinth » Devlog




As announced yesterday, Minerva Labyrinth will release on November 5th, 2025! Today I'm also releasing the most up-to-date demo, which features new Aspects, new support skills, a nicer-looking subway, and a major editing pass over writing (some of these edits made it into the v0.7.9 release).
There may be a few more tweaks in the final release, but this is pretty close to what it will look like. Here are the highlights:
Character Creation
- Two new Aspects:
- Aspect of the Sea, an evade tank and utility fighter.
- Aspect of the Stars, an offensive caster with some varied utility skills.
- Four new support skills:
- Abundance: Items have a chance to not be consumed. Greater benefit with more users.
- Economy: Reduces the cost of rest and recovery. Greater benefit with more users.
- Itemancy: Allows using items as a free action once per turn, but consumes two items.
- Zeal: Revive items and skills restore double HP.
- Slightly relaxed stat minimums for more flexibility.
- Added a new skin tone.
- Revised aspect descriptions in character creation to cover detailed pros and cons, rather than tersely explaining specific skills.
- Aspect descriptions now make it more clear whether an aspect is primarily oriented towards weapons or magic, which is relevant to stat allocation.
- Many existing support skills have been renamed, but most function the same.
Gameplay
- Weight penalties have been simplified to impact only Speed and Defense.
- Momentum (now Alacrity) has been changed to provide a large initiative bonus.
- Commander (now Authority) has had the Speed penalty and defensive components removed.
- Having two characters with Scout (now Vigilance) reduces trap damage by 75%.
Graphics and Text
- Improved subway textures and added more color and variety to the area.
- Improved some visuals in HQ.
- Added a new portrait for Diana's calls in the subway and hospital.
- Many text and dialogue revisions.
Files
Minerva Labyrinth Demo 84 MB
Version 0.8.4 9 days ago
Minerva Labyrinth Demo 81 MB
Version 0.8.4 9 days ago
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Minerva Labyrinth
A dark magical girl dungeon crawler
| Status | In development |
| Author | Midnight Spire Games |
| Genre | Role Playing |
| Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Release Date: 2025-11-059 days ago
- v0.7.10 - Resistance fix41 days ago
- v0.7.9 - Keyboard glyphs, help menu improvements42 days ago
- v0.7.8 - Skill description and tutorial enhancements54 days ago
- v0.7.7 - Tutorial and RNG updates63 days ago
- v0.7.6 - Aspect updates, misc enhancements77 days ago
- v0.7.3 - GUI and party creation enhancementsJul 19, 2025
- v0.7.2 - GUI enhancements and bug fixesJul 14, 2025
- v0.6.4 - Quicksave, cursor repeat, target highlights and moreJun 22, 2025

Comments
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This is starting to look really in-depth! Is there going to be a way of saving progress between play sessions?
Yep! You can save pretty much anywhere. It's a fairly sizeable game, so saving is a must.