v0.4.15 - UI and audio enhancements
Minerva Labyrinth » Devlog
User Interface
- Added a party quick view menu. This will display a one-page overview of party build information and status. This is bound to the X key or left stick by default, but if you have already set custom bindings, it may be unbound. It is also available from the new "Party" option in the field menu.
- Negative stat comparisons or stats affected by weight in the character, shop, and equipment menus now display in a lighter color for better visibility. Stats affected by weight will also display a '-' in color assist mode.
- Renamed the Status menu to Character and reorganized the field menu options slightly.
- Added left/right character pagers to skill, character, and equipment menus. The pagers will display the selected character aspect on the skill menu and the position and rank on the character and equipment menus.
- Character, equip, and skill menus will now open to the last character slot selected in that menu.
- The weight icon in the shop menu will now appear if the character currently has weight when no item is highlighted, or when the character's weight after equipping the highlighted item will be greater than zero, considering all other currently equipped items. Previously, the icon only appeared if the highlighted item had weight for that character.
- The field skill menu now allows viewing skills for KOed party members.
- Cursor memory now correctly resets when starting a new game.
- Fixed a rare issue where specific pages of text could appear blank. As far as I know this did not occur in any demo content, but it's fixed just in case.
Audio
- Fixed numerous inconsistencies with how UI sound effects behave. Some unnecessary or unintended sound effects have been removed.
- Updated HQ background music.
- Fixed combat SFX not playing in certain scenarios.
- Recovery stations will now play a sound effect when activated.
Gameplay
- Reduced the chance to hit on Ossipede's bleed touch.
- Ossipede's Strangle now has a 1-turn cooldown.
- Traps can no longer critically hit.
- Single-target traps will now correctly target the first available character if the character in the first slot is KOed.
Files
minerva-labyrinth-windows-demo.zip 79 MB
Version 0.4.15 30 days ago
minerva-labyrinth-linux-demo.zip 76 MB
Version 0.4.15 30 days ago
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.5.7 - Subway and dialogue updates6 days ago
- v0.5.6 - Audio enhancements, misc fixes8 days ago
- v0.5.5 - Sparkles and misc fixes14 days ago
- v0.5.4 - magic weapon changes, content improvements, skill fixes23 days ago
- v0.4.14 - Prologue skip and skill fix53 days ago
- v0.4.13 - Misc enhancements and fixes56 days ago
- v0.4.12 - Misc fixes74 days ago
- v0.4.11 - Fixed potential accept binding conflict84 days ago
- v0.4.10 - Fix for subway lock85 days ago
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