v0.7.2 - GUI enhancements and bug fixes


We're getting pretty close to release! I don't have a date to announce just yet, but it shouldn't be too much longer now. In the mean time, I've updated the demo with the latest enhancements. Highlights include improvements to the combat GUI, some fixes to menu and movement responsiveness, and a less intense confirm sound effect.

GUI Enhancements

  • Updated the menu confirm sound effect to be less aggressive.
  • Reduced the input double-click cooldown, which should make menus more responsive.
  • Stunned, held, or sleeping combatants will display a red X over their icon in the combat timeline. Enemies will briefly display the X when killed before their icon is removed.
  • Shattered player characters will display a broken gem icon at the end of the combat timeline.
  • Enemies that are dithered in targeting mode no longer display their outline.
  • Using an item in combat will now show the item name in the quick text window, as skills do.
  • Improved the help menu pages on menu navigation. Keyboard, mouse, and gamepad now each have their own page with more clarity on how they are used.
  • Launching the game for the first time will display a prompt to optionally view the help screen for a selected input device.

Bug Fixes

  • Destruction: Slightly reduced up-front damage of Igniting Ray (inadvertently left out of 0.6.4).
  • Fixed movement buffer being cleared on spinners, traps, and teleporters.
  • Added missing special characters to control help and abbreviated some long key names.
  • Fixed combat timeline sometimes flickering between updates if some players are KOed.
  • Fixed Shield Wall status description to be consistent with Defending.
  • Fixed an input leak during game / level load.
  • Fixed some harmless errors that could appear in the logs when quitting the game in certain circumstances.

Files

minerva-labyrinth-windows-demo.zip 87 MB
Version 0.7.2 1 day ago
minerva-labyrinth-linux-demo.zip 84 MB
Version 0.7.2 1 day ago

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