v0.7.2 - GUI enhancements and bug fixes
Minerva Labyrinth » Devlog

We're getting pretty close to release! I don't have a date to announce just yet, but it shouldn't be too much longer now. In the mean time, I've updated the demo with the latest enhancements. Highlights include improvements to the combat GUI, some fixes to menu and movement responsiveness, and a less intense confirm sound effect.
GUI Enhancements
- Updated the menu confirm sound effect to be less aggressive.
- Reduced the input double-click cooldown, which should make menus more responsive.
- Stunned, held, or sleeping combatants will display a red X over their icon in the combat timeline. Enemies will briefly display the X when killed before their icon is removed.
- Shattered player characters will display a broken gem icon at the end of the combat timeline.
- Enemies that are dithered in targeting mode no longer display their outline.
- Using an item in combat will now show the item name in the quick text window, as skills do.
- Improved the help menu pages on menu navigation. Keyboard, mouse, and gamepad now each have their own page with more clarity on how they are used.
- Launching the game for the first time will display a prompt to optionally view the help screen for a selected input device.
Bug Fixes
- Destruction: Slightly reduced up-front damage of Igniting Ray (inadvertently left out of 0.6.4).
- Fixed movement buffer being cleared on spinners, traps, and teleporters.
- Added missing special characters to control help and abbreviated some long key names.
- Fixed combat timeline sometimes flickering between updates if some players are KOed.
- Fixed Shield Wall status description to be consistent with Defending.
- Fixed an input leak during game / level load.
- Fixed some harmless errors that could appear in the logs when quitting the game in certain circumstances.
Files
minerva-labyrinth-windows-demo.zip 80 MB
Version 0.7.2 33 days ago
minerva-labyrinth-linux-demo.zip 77 MB
Version 0.7.2 33 days ago
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.7.3 - GUI and party creation enhancements27 days ago
- v0.6.4 - Quicksave, cursor repeat, target highlights and more54 days ago
- v0.5.7 - Subway and dialogue updates76 days ago
- v0.5.6 - Audio enhancements, misc fixes78 days ago
- v0.5.5 - Sparkles and misc fixes83 days ago
- v0.5.4 - magic weapon changes, content improvements, skill fixes93 days ago
- v0.4.15 - UI and audio enhancementsMay 07, 2025
- v0.4.14 - Prologue skip and skill fixApr 15, 2025
- v0.4.13 - Misc enhancements and fixesApr 11, 2025
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