v0.5.4 - magic weapon changes, content improvements, skill fixes


Gameplay / Content

  • Staves and wands now convert the Attack command to M. Attack, which deals medium-range energy damage. They still function as short-range physical weapons when used with weapon skills, as before. Stats on these weapons have been adjusted slightly.
  • Added a few more secrets and points of interest to the hospital maps.
  • Riposte will now trigger when targeted by a damaging attack, not when actually damaged. This means that missed or shielded attacks will now trigger Riposte.
  • Riposte will no longer trigger when disabled (e.g. asleep).
  • Pursuit damage will no longer disrupt Sleep (e.g. when using Poppy Dust with Pursuit active).
  • The second Leather Whip has been removed from the subway.
  • Updated the weapon type/range tutorials for clarity.
  • Slightly reduced power of Dueling Blade.
  • Slightly increased stats of Surgeon's Examiner.

UI / Graphics

  • Added more skills to the aspect previews in character creation, including calling out all revive-type skills.
  • Improved environment design in some rooms for interest, clarity, or consistency.
  • Hunt: Blink skill description now displays the correct accuracy bonus (+40).
  • Hunt: Fixed debuff icons for Blink and Tear Shadows.
  • Storms: Fixed Electrify status name and icon.
  • Fixed the on-screen name entry keyboard not playing confirm SFX.
  • Minor updates to gate and stone arch textures.

Files

minerva-labyrinth-windows-demo.zip 78 MB
Version 0.5.4 1 day ago
minerva-labyrinth-linux-demo.zip 76 MB
Version 0.5.4 1 day ago

Leave a comment

Log in with itch.io to leave a comment.