v0.5.4 - magic weapon changes, content improvements, skill fixes
Minerva Labyrinth » Devlog
Gameplay / Content
- Staves and wands now convert the Attack command to M. Attack, which deals medium-range energy damage. They still function as short-range physical weapons when used with weapon skills, as before. Stats on these weapons have been adjusted slightly.
- Added a few more secrets and points of interest to the hospital maps.
- Riposte will now trigger when targeted by a damaging attack, not when actually damaged. This means that missed or shielded attacks will now trigger Riposte.
- Riposte will no longer trigger when disabled (e.g. asleep).
- Pursuit damage will no longer disrupt Sleep (e.g. when using Poppy Dust with Pursuit active).
- The second Leather Whip has been removed from the subway.
- Updated the weapon type/range tutorials for clarity.
- Slightly reduced power of Dueling Blade.
- Slightly increased stats of Surgeon's Examiner.
UI / Graphics
- Added more skills to the aspect previews in character creation, including calling out all revive-type skills.
- Improved environment design in some rooms for interest, clarity, or consistency.
- Hunt: Blink skill description now displays the correct accuracy bonus (+40).
- Hunt: Fixed debuff icons for Blink and Tear Shadows.
- Storms: Fixed Electrify status name and icon.
- Fixed the on-screen name entry keyboard not playing confirm SFX.
- Minor updates to gate and stone arch textures.
Files
minerva-labyrinth-windows-demo.zip 78 MB
Version 0.5.4 1 day ago
minerva-labyrinth-linux-demo.zip 76 MB
Version 0.5.4 1 day ago
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.4.15 - UI and audio enhancements8 days ago
- v0.4.14 - Prologue skip and skill fix31 days ago
- v0.4.13 - Misc enhancements and fixes34 days ago
- v0.4.12 - Misc fixes52 days ago
- v0.4.11 - Fixed potential accept binding conflict62 days ago
- v0.4.10 - Fix for subway lock63 days ago
- Demo available now!63 days ago
- C# Obfuscation in Godot72 days ago
- Demo Work81 days ago
Leave a comment
Log in with itch.io to leave a comment.