v0.4.11 - Fixed potential accept binding conflict
Minerva Labyrinth » Devlog
This update fixes an issue where the accept button would close the active menu instead of confirming the current selection if accept was bound to the same key as the currently open menu (e.g. X is bound to both accept and the skill menu). Accept now has priority over menu hotkeys. This was already the case for the cancel button. Menus such as the map screen that have no selectable GUI controls will behave the same as before.
Files
minerva-labyrinth-windows-demo.zip 77 MB
Version 0.4.11 41 days ago
minerva-labyrinth-linux-demo.zip 74 MB
Version 0.4.11 41 days ago
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.4.14 - Prologue skip and skill fix10 days ago
- v0.4.13 - Misc enhancements and fixes13 days ago
- v0.4.12 - Misc fixes31 days ago
- v0.4.10 - Fix for subway lock42 days ago
- Demo available now!42 days ago
- C# Obfuscation in Godot51 days ago
- Demo Work60 days ago
- Trailer + almost there80 days ago
- Update on Godot MigrationOct 31, 2024
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