v0.7.3 - GUI and party creation enhancements
Minerva Labyrinth » Devlog
Enhancements
- Added an option to change button selection mode for the mouse from mouseover to click. When in click mode, clicking on the selected (finger pointing) button will confirm it, and clicking a non-selected button will select it without confirming.
- Portrait buttons are now clickable in the field or in the field and skill menus. In the skill menu, this will select the clicked character, as with the 1-5 keyboard hotkeys. In the field or field menu, this will open one of the three character-specific menus: Character, Equipment, or Skills. The default is Character, but can be changed in the Options menu.
- The portrait panel will not slide out of view as long as a portrait is highlighted with the mouse.
- Character hotkeys now also work in the field and field menu as above. Since these are categorized as menu commands, they can potentially overlap with field command bindings; if this occurs, the character hotkey will be lower priority when pressed in the field.
- Added confirmation when starting the game during party creation. The confirmation will also display warnings if the party meets certain criteria, such as not having a healing class or not having all equipment proficiencies available. This is purely informational and can be freely disregarded if you're satisfied with your party.
- Added confirmation when quitting to main menu from party creation.
- Moved the party creation tips page from the main help menu into the party creation menu.
- Added some additional flavor text after defeating Skunj.
Bug Fixes
- Fixed accumulated control resistance being lower than intended. When a control effect (such as sleep or stun, but excluding wound) is successfully applied to a target, that target gains increased resistance to subsequent applications of the same effect during the same combat, as well as reduced duration from successful applications. The resistance bonus was much smaller than intended, so this fix will essentially make it more difficult for a combatant (friendly or enemy) to be stunlocked.
- Fixed character hotkeys not working in character-specific menus if the same key was bound to opening a different menu, e.g. 1 bound to both character slot 1 and the Order menu.
- Fixed shattered gem graphic displaying in front of certain menus.
Files
minerva-labyrinth-windows-demo.zip 80 MB
Version 0.7.3 2 days ago
minerva-labyrinth-linux-demo.zip 77 MB
Version 0.7.3 2 days ago
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.7.2 - GUI enhancements and bug fixes8 days ago
- v0.6.4 - Quicksave, cursor repeat, target highlights and more29 days ago
- v0.5.7 - Subway and dialogue updates51 days ago
- v0.5.6 - Audio enhancements, misc fixes53 days ago
- v0.5.5 - Sparkles and misc fixes59 days ago
- v0.5.4 - magic weapon changes, content improvements, skill fixes68 days ago
- v0.4.15 - UI and audio enhancements76 days ago
- v0.4.14 - Prologue skip and skill fix98 days ago
- v0.4.13 - Misc enhancements and fixesApr 11, 2025
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