v0.4.12 - Misc fixes
Minerva Labyrinth » Devlog
- Shield Wall now terminates correctly.
- Random encounters now correctly reset when leaving and re-entering the dungeon.
- Fixed minor misalignments on some enemy status indicators.
- Fixed a tutorial-only event symbol in Hospital 1E being visible with tutorials disabled.
- Fixed map icons for tutorial-only events being visible with tutorials disabled.
- Fixed false wall map indicators not resetting when starting a new game after quitting to menu.
- Removed a visible out-of-bounds event symbol from Hospital 1C.
Files
minerva-labyrinth-windows-demo.zip 77 MB
Version 0.4.12 7 days ago
minerva-labyrinth-linux-demo.zip 74 MB
Version 0.4.12 7 days ago
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.4.11 - Fixed potential accept binding conflict16 days ago
- v0.4.10 - Fix for subway lock17 days ago
- Demo available now!18 days ago
- C# Obfuscation in Godot26 days ago
- Demo Work36 days ago
- Trailer + almost there55 days ago
- Update on Godot MigrationOct 31, 2024
- Progress with GodotNov 09, 2023
- Where We AreOct 21, 2023
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