v0.4.13 - Misc enhancements and fixes


  • Vulkan and OpenGL launch options should work properly in the Itch client now.  Shell and batch files for OpenGL are also included with the standalone version.
  • You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons.
  • Added a preview of key skills to aspect descriptions during character creation.
  • Condensed, revised, or removed some text events in the subway for better pacing.
  • Replaced the bronze glaive in the subway with a second leather whip. This should be more useful for most parties who want more ranged weapons than they start with.
  • Fixed analog noise causing duplicate button input on some devices.
  • Fixed input only respecting the first controller in some circumstances.
  • Fixed the movement buttons appearing over Crowe's dialogue menu after closing the shop menu.
  • The menu prompt is now less sensitive to analog noise.
  • Improved the art and animation for the movement buttons.

Files

minerva-labyrinth-windows-demo.zip 77 MB
Version 0.4.13 6 days ago
minerva-labyrinth-linux-demo.zip 74 MB
Version 0.4.13 6 days ago

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