v0.4.13 - Misc enhancements and fixes
Minerva Labyrinth » Devlog
- Vulkan and OpenGL launch options should work properly in the Itch client now. Shell and batch files for OpenGL are also included with the standalone version.
- You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons.
- Added a preview of key skills to aspect descriptions during character creation.
- Condensed, revised, or removed some text events in the subway for better pacing.
- Replaced the bronze glaive in the subway with a second leather whip. This should be more useful for most parties who want more ranged weapons than they start with.
- Fixed analog noise causing duplicate button input on some devices.
- Fixed input only respecting the first controller in some circumstances.
- Fixed the movement buttons appearing over Crowe's dialogue menu after closing the shop menu.
- The menu prompt is now less sensitive to analog noise.
- Improved the art and animation for the movement buttons.
Files
minerva-labyrinth-windows-demo.zip 77 MB
Version 0.4.13 6 days ago
minerva-labyrinth-linux-demo.zip 74 MB
Version 0.4.13 6 days ago
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.4.14 - Prologue skip and skill fix3 days ago
- v0.4.12 - Misc fixes25 days ago
- v0.4.11 - Fixed potential accept binding conflict34 days ago
- v0.4.10 - Fix for subway lock35 days ago
- Demo available now!36 days ago
- C# Obfuscation in Godot44 days ago
- Demo Work54 days ago
- Trailer + almost there73 days ago
- Update on Godot MigrationOct 31, 2024
Leave a comment
Log in with itch.io to leave a comment.