Where We Are
A few weeks ago, Unity made some catastrophically bad business decisions that severely impacted all of its users. As a result, even though Minerva Labyrinth is reasonably far into development, I have had to seriously reconsider whether releasing it as a Unity application is really the best path forward.
I have been looking into migrating the game to other technologies. I am currently working with Godot 4.1, which seems to be the best candidate. My work flow and architecture don't translate one-to-one to Godot, so I have had to make some adjustments, but this is also an opportunity to make some improvements along the way. If things have to change anyway, I might as well try to change them for the better.
I still consider this an experimental phase, so I am not ready to set anything in stone just yet, but it is going well overall despite some rocky areas. Attached are a few screenshots of my progress over the past month. I am focusing entirely on porting systems and interfaces for now; there is no point in migrating content until the core is proven and ready.
Unfortunately, there won't be any new progress on the game while I work this out. Right now I am leaning towards committing to Godot, but at this point it's hard to estimate how long that will take.
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Pixel Art, Retro, Singleplayer, Turn-based |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Update on Godot Migration13 days ago
- Progress with GodotNov 09, 2023
- First Gameplay FootageJul 29, 2023
- The Unexpected Hassles of Colorful TextApr 30, 2023
- Building a Dungeon Crawler in Unity - Part IJan 07, 2023
- Bosses, encounters, and other bitsJul 20, 2022
- Brief Progress Update and Designing on PaperJul 04, 2022
- Second DungeonFeb 27, 2022
Comments
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It's looking good! I'm glad to see that the general dungeon atmosphere has made the transition over. You've got lots of flavor packed into those dreary dark halls and I am 100% here for it all!
Thanks - I had some trouble converting the shaders at first since I'm not very good at those, but Godot is more streamlined than Unity in that regard, so it worked out.
I speak for myself but it is worth the wait I think. Good to see devs that are keeping to their moral compass
Thanks, I appreciate the encouragement. It's not a fun spot to be in, but I am sure I will feel a lot better when it's done.