Update on Godot Migration
How about a quick update for Halloween?
I had to take a lengthy hiatus from the project this year, but it is back on track and going well. The migration from Unity to Godot is not finished yet, but I am happy to report that most of the existing content and features have been ported over. Things are going much more smoothly now than when I first started this migration, as I have put together a fairly clean workflow with Godot and gotten the code into a state that is agreeable to it. The biggest pieces left to convert are the third dungeon (four maps and their associated content), the control binding and options menus, and most of the player skill set.
You may have heard that Unity recently canceled their runtime fee. This does not change my decision to continue the project in Godot.
I will probably not be posting many major devlogs from now on, but I do post more frequent small updates and running commentary on Mastodon and in this forum thread.
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- v0.7.10 - Resistance fix20 days ago
- v0.7.9 - Keyboard glyphs, help menu improvements21 days ago
- v0.7.8 - Skill description and tutorial enhancements33 days ago
- v0.7.7 - Tutorial and RNG updates42 days ago
- v0.7.6 - Aspect updates, misc enhancements56 days ago
- v0.7.3 - GUI and party creation enhancements84 days ago
- v0.7.2 - GUI enhancements and bug fixes90 days ago
- v0.6.4 - Quicksave, cursor repeat, target highlights and moreJun 22, 2025
- v0.5.7 - Subway and dialogue updatesMay 31, 2025
- v0.5.6 - Audio enhancements, misc fixesMay 29, 2025
Comments
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Awesome that you're working through the engine change, it sounds like a big learning experience and hopefully you'll be happy with the results 😺
Thanks, not everything is perfect, but so far I have been fairly pleased with the results.