Trailer + almost there
Minerva Labyrinth » Devlog
Here's a short trailer for Minerva Labyrinth! We are not too far from the finish line. The migration to Godot is complete, and content is very close to complete. There is a bit of work left to do on the final dungeon, including playtesting. After that, I have some art and sound to fill in, mostly in the second half of the game. Once that is done, I believe the game will be feature complete and will just need some more tuning and polish. I am also working on getting a Steam page up and running.
Development has had some rough spots, especially over the past year and a half, but this year is looking up. Barring anything else unforeseen, I should be ready to release it sometime in 2025.
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.6.4 - Quicksave, cursor repeat, target highlights and more6 days ago
- v0.5.7 - Subway and dialogue updates28 days ago
- v0.5.6 - Audio enhancements, misc fixes30 days ago
- v0.5.5 - Sparkles and misc fixes36 days ago
- v0.5.4 - magic weapon changes, content improvements, skill fixes45 days ago
- v0.4.15 - UI and audio enhancements52 days ago
- v0.4.14 - Prologue skip and skill fix75 days ago
- v0.4.13 - Misc enhancements and fixes78 days ago
- v0.4.12 - Misc fixes96 days ago
- v0.4.11 - Fixed potential accept binding conflictMar 15, 2025
Comments
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The full conversion to Godot is huge, congrats on working through that! Let me know if you’re ever looking for play testers 😎
If you are interested in playtesting, that would be great!
You bet!