Demo Work


I have spent most of the last few weeks on presentation and polish, since I want to have a reasonably polished demo available in the near future.  This includes things like getting the Steam page up and running, adding some new hairstyle and color scheme options for character portraits, a pass over some assets and early content that I wasn't satisfied with (especially the ancient game jam sound effects), UX improvements for mouse* and gamepad control, and more.  This is a lot of detail work that's been on the back burner for a while, so there's not a whole lot to show in screenshots.  It's almost there, so I intend to release a demo in time for the Steam Next Fest in June, if not sooner.

Content is still at the "almost done" stage, since I have been focused on other tasks, but it will all be done in good time.

* Mouse control wasn't even possible at a fixed resolution in Unity without workarounds, which is why Tower of Metal didn't support it.  While porting the game to Godot, I discovered that the mouse actually worked, but since I designed the UI without considering it, there's some work to do to improve it.

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