Demo Work


I have spent most of the last few weeks on presentation and polish, since I want to have a reasonably polished demo available in the near future. This includes things like getting the Steam page up and running, adding some new hairstyle and color scheme options for character portraits, a pass over some assets and early content that I wasn't satisfied with (especially the ancient game jam sound effects), UX improvements for mouse* and gamepad control, and more. This is a lot of detail work that's been on the back burner for a while, so there's not a whole lot to show in screenshots. It's almost there, so I intend to release a demo in time for the Steam Next Fest in June, if not sooner.
Content is still at the "almost done" stage, since I have been focused on other tasks, but it will all be done in good time.
* Mouse control wasn't even possible at a fixed resolution in Unity without workarounds, which is why Tower of Metal didn't support it. While porting the game to Godot, I discovered that the mouse actually worked, but since I designed the UI without considering it, there's some work to do to improve it.
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- v0.7.7 - Tutorial and RNG updates8 days ago
- v0.7.6 - Aspect updates, misc enhancements22 days ago
- v0.7.3 - GUI and party creation enhancements50 days ago
- v0.7.2 - GUI enhancements and bug fixes56 days ago
- v0.6.4 - Quicksave, cursor repeat, target highlights and more77 days ago
- v0.5.7 - Subway and dialogue updates99 days ago
- v0.5.6 - Audio enhancements, misc fixesMay 29, 2025
- v0.5.5 - Sparkles and misc fixesMay 24, 2025
- v0.5.4 - magic weapon changes, content improvements, skill fixesMay 14, 2025
- v0.4.15 - UI and audio enhancementsMay 07, 2025
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