Demo Work


I have spent most of the last few weeks on presentation and polish, since I want to have a reasonably polished demo available in the near future. This includes things like getting the Steam page up and running, adding some new hairstyle and color scheme options for character portraits, a pass over some assets and early content that I wasn't satisfied with (especially the ancient game jam sound effects), UX improvements for mouse* and gamepad control, and more. This is a lot of detail work that's been on the back burner for a while, so there's not a whole lot to show in screenshots. It's almost there, so I intend to release a demo in time for the Steam Next Fest in June, if not sooner.
Content is still at the "almost done" stage, since I have been focused on other tasks, but it will all be done in good time.
* Mouse control wasn't even possible at a fixed resolution in Unity without workarounds, which is why Tower of Metal didn't support it. While porting the game to Godot, I discovered that the mouse actually worked, but since I designed the UI without considering it, there's some work to do to improve it.
Get Minerva Labyrinth
Minerva Labyrinth
A dark magical girl dungeon crawler
| Status | Released |
| Author | Midnight Spire Games |
| Genre | Role Playing |
| Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Retro, Singleplayer, Turn-based, Turn-Based Combat |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- OpenGL compatibility fix1 day ago
- Minerva Labyrinth OUT NOW!9 days ago
- v0.8.4 - New Aspects and skills, art/writing improvements21 days ago
- Release Date: 2025-11-0522 days ago
- v0.7.10 - Resistance fix53 days ago
- v0.7.9 - Keyboard glyphs, help menu improvements55 days ago
- v0.7.8 - Skill description and tutorial enhancements66 days ago
- v0.7.7 - Tutorial and RNG updates76 days ago
- v0.7.6 - Aspect updates, misc enhancements90 days ago
- v0.7.3 - GUI and party creation enhancementsJul 19, 2025

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