Demo Work


I have spent most of the last few weeks on presentation and polish, since I want to have a reasonably polished demo available in the near future. This includes things like getting the Steam page up and running, adding some new hairstyle and color scheme options for character portraits, a pass over some assets and early content that I wasn't satisfied with (especially the ancient game jam sound effects), UX improvements for mouse* and gamepad control, and more. This is a lot of detail work that's been on the back burner for a while, so there's not a whole lot to show in screenshots. It's almost there, so I intend to release a demo in time for the Steam Next Fest in June, if not sooner.
Content is still at the "almost done" stage, since I have been focused on other tasks, but it will all be done in good time.
* Mouse control wasn't even possible at a fixed resolution in Unity without workarounds, which is why Tower of Metal didn't support it. While porting the game to Godot, I discovered that the mouse actually worked, but since I designed the UI without considering it, there's some work to do to improve it.
Minerva Labyrinth
A dark magical girl dungeon crawler
Status | In development |
Author | Midnight Spire Games |
Genre | Role Playing |
Tags | blobber, Dark Fantasy, Dungeon Crawler, Fantasy, First-Person, magical-girl, Pixel Art, Retro, Singleplayer, Turn-based |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Trailer + almost there28 days ago
- Update on Godot MigrationOct 31, 2024
- Progress with GodotNov 09, 2023
- Where We AreOct 21, 2023
- First Gameplay FootageJul 29, 2023
- The Unexpected Hassles of Colorful TextApr 30, 2023
- Building a Dungeon Crawler in Unity - Part IJan 07, 2023
- Bosses, encounters, and other bitsJul 20, 2022
- Brief Progress Update and Designing on PaperJul 04, 2022
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